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“And by playing these games, it hurts nobody.”Yuna, a programmer who lives in the suburbs of Tokyo (we’ve changed her name here), has been playing virtual romance games since a friend introduced her to Nameless—The One Thing You Must Recall, an app made by Cheritz, a South Korean gaming company.Nameless follows the story of Eri, a lonely girl who has obsessively collected ball-jointed dolls since the death of her grandfather.Work the never-ending night shift with Infinite Overtime mode! Mook spends time with her boyfriend, Scorpio, every week.He comes courtesy of Voltage, a Japanese gaming company that specializes in romance games for women and that generated roughly million in revenue in 2015.

Yuna says the appeal of virtual romance games lies in the dreamlike world they offer.The games allow women to date the kind of men they are attracted to, but without any of the hassle or heartbreak.They fulfill, says Arroyo, “the fantasy of a relationship that cannot occur so easily in real life.”Kitajima agrees, citing a “sadistic but charismatic” archetype popular among women worldwide.“Women have a common frustration that they cannot enjoy romantic situations like those in virtual games,” she says.The scenarios may be “unrealistic,” she adds, but they hold sway nonetheless. Virtual companionship, once a niche Japanese subculture, has mushroomed into a lucrative global industry.

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